Amber Diceless Role Playing Game

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I used to roleplay avidly, and as an Amber fan I sought out the game at GenCon, the largest roleplaying convention in the US. Roger was supposed to show up. Though he did not, I had a great time roleplaying. My friends and I nicked the rules, and played substantial amounts of what was to become the Amber Diceless Role Playing Game.
To this day it is my preferred face-to-face RPG (with the sole exception of the Apostate's games, especially TORG).

Apparently these days, you have to get in line for a used copy of the roleplaying source books. Or read the whole internet starting here.

All the copious character development which accompanies playing ADRPG lead me to the conclusion that it's easier, more productive, and more fun to develop stories and characters for a living. So I thought I'd get a job making games. It turns out, not everyone at a game company gets to directly influence the design and direction of the product.

When I lived in Beijing, I tried my hand at running Shattered Jade, a play-by-email (PbEM) Amber game based around Chinese mythology.

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