What I've Done at Work

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  • Written a PS3 disc layout script in perl. Burned an assload of PS3 bluray re-recordable discs.
  • Write a super-script for installing latest builds.
  • Show team how to emulate Xbox360 from layouts to reduce test time. Started pushing for an internal burn lab.
  • Mostly so people stop using my puter for burning.
  • Forced the issue of moving internal tools bugs out of project databases and into an internal tools bug database.
  • Update: convincing engineering to (re)implement it on precious servers much harder.
  • Enable a spec depot so engineers can recover their borked build clientspecs and I can rest easy.
  • Debugged some crazy low priority game bugs.
  • Wikified lots of wisdom.
  • Wrap Xenon SDK dll functions with ctypes.
  • Read the GUITAR white papers and a similar interpretation in a how-to-auto-test book.
  • Try to recruit people at GDC
  • Sucker people into playing warfish.
  • Used python to start a framework for automated testing.
But more than all this, is the cutting through red tape and internal resistance to good ideas. That is a very tiring battle indeed.

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