- Written a PS3 disc layout script in perl. Burned an assload of PS3 bluray re-recordable discs.
- Write a super-script for installing latest builds.
- Show team how to emulate Xbox360 from layouts to reduce test time. Started pushing for an internal burn lab.
- Mostly so people stop using my puter for burning.
- Forced the issue of moving internal tools bugs out of project databases and into an internal tools bug database.
- Update: convincing engineering to (re)implement it on precious servers much harder.
- Enable a spec depot so engineers can recover their borked build clientspecs and I can rest easy.
- Debugged some crazy low priority game bugs.
- Wikified lots of wisdom.
- Wrap Xenon SDK dll functions with ctypes.
- Read the GUITAR white papers and a similar interpretation in a how-to-auto-test book.
- Try to recruit people at GDC
- Sucker people into playing warfish.
- Used python to start a framework for automated testing.
But
more than all this, is the cutting through red tape and internal
resistance to good ideas. That is a very tiring battle indeed.
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