CloisterMagic Is the name of my first Dwarf Fortress. I just took a bunch of screens with the very cool 3dwarf utility. I suppose I should take some ascii screens at some point as well.
It started out by following the wiki tutorial:
And when I got there, I burrowed into a plateau and walled off the top. There are 3 stairwells:
It's slow going because I keep pausing as the number of idlers hits 3 or more. And I keep having to go back to the manual and wiki.
Mr. Fortress Crack Master and I agree that some Civ-like advisors or tutorial pages that can be disabled would be a welcome addition. That way, instead of working through the wiki, you could stay in the game and get prompted to build features your dwarves clearly needed.
- Customized starting dwarves based on their preferences
- One engraver noble carpenter. Damn does she like to polish the place up. I have to disable engraving, or else she won't chop wood.
- One mechanic craftsman. He's not a very good worker.
- One soldier miner. He's the best.
- One miner soldier. Kind of a drunkard.
- One bowyer blacksmith. Pretty busy.
- One farmer/brewer.
- One brewer/cook.
And when I got there, I burrowed into a plateau and walled off the top. There are 3 stairwells:
- There's one doored-off stairwell from ground level to plateau, and it leads to a trapped-up entry hall. It's the only way in currently.
- There's the east and west stairs. They provide most access to the workshops.
- There's the central stairs that lead to the foundries and the mines.
It's slow going because I keep pausing as the number of idlers hits 3 or more. And I keep having to go back to the manual and wiki.
Mr. Fortress Crack Master and I agree that some Civ-like advisors or tutorial pages that can be disabled would be a welcome addition. That way, instead of working through the wiki, you could stay in the game and get prompted to build features your dwarves clearly needed.
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